![]() ![]() ![]() Matching up three or more skulls causes the first character in your queue to launch a physical attack. ![]() Your fighters are a mixed crew of humans and monsters (you can even choose for your own avatar to be a lion-person or a wolf-person), each of whom has an attack stat and a special mana-charged attack. That’s good, because Gems of War’s matches are meaty and addicting. Weird as Gems of War’s monetization system is, it doesn’t render the game unplayable by any means. It’s a bizarre system, and there’s seemingly no reason for 505 Games to adopt it beyond hoping people will get sick of waiting for gold to accumulate, and will pay cash to speed things along. Even liberating a town costs a tidy sum, so for a town to start generating gold, you first need to drop several hundred for its freedom. Gold is handed in in small increments for victories, and it also accumulates in the towns (levels) you liberate. Stamina and lives refill over time, though you usually have the option to speed up a refill by paying with hard currency or cash.īy contrast, Gems of War charges a sum of gold for every match. You probably know the drill by now: Most free-to-play puzzle games offer stamina or lives that deplete with every game you play, or every time you lose a match. See, Gems of War lacks the stamina system that most games of its ilk possess. ![]()
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